Original Xbox vs PlayStation 2

Xbox

+ Better controller and better feel for FPS games like Halo

+ Hard drive included so saving games is smoother

– There is actually no working emulators for PC

PS2

+ Good support for PC emulation

+ USB connectivity

+ Lots of used games available because of huge popularity

– Need for memory cards (though nowadays you can buy for example 128 MB card that holds all your saves)

There are many differences between these game consoles that had to battle against each other in the beginning of 2000s. Above I have made some pros and cons for these two devices. We can start from controllers. Xbox had a different layout for buttons in its controller. While PS2 laid out the analog buttons side by side Xbox placed them quite differently. I don’t know technically how Xbox managed to be more playable when discussion turns to FPS games.

These consoles had many games that were only released for Xbox or PS2. Xbox had Halo. PS2 had God of War games and Gran Turismo. Xbox sold 24 million units as PS2 sold amazing 159 million units. That should explain why there were more games released for PS2 and why there is now lots of used games on sale right now for PS2. I remember that players had back then an attitude against Microsoft. It was entering gaming industry and Xbox was its first gaming console. It already dominated PC operating systems markets. Many thought it to be too large company and now it entered the world of gaming.

In my humble opinion you really can’t tell which one is better. They are different consoles and have different abilities. They both reflect the time and situation that gaming was in as it was the beginning of 2000s. I like to play both of these systems. It takes me back to this time and brings up a lot of nostalgia inside my mind. There were also many identical games that were released for these systems. So I really can’t tell which one is better – you have to figure it out yourself. If you have any comments or something to add feel free to comment below.

What in the world was (or is) DOS?

DOS stands for “Disk Operating System”. It has to be mentioned also that it was developed by Microsoft. It was the most popular and most used operating system before Windows, and even Linux, started to dominate. Windows brought graphics to user interfaces of operating systems. MS-DOS required users to type commands to for example list files in a folder, move from one folder to another and to start a program or launch a game.

It has to be mentioned that while DOS was the most popular main stream operating system it wasn’t the only one. In academic world there existed an operating system called UNIX. I have stumbled on UNIX as I have studied computer science. In UNIX you have to write commands also.

This article deals more with the use of DOS and games that you could play on it. I am not going to explain more about technological views of DOS. I remember playing many games. Some games were clearly made for children to learn new skills. My dad even programmed a tool for me to learn multiplication table.

I remember times when I tried to program a simple game with QBasic. This is crazy. I remember the kinds of floppy disks that were used back in the day. I can hardly translate the names in Finnish that these were called. If you want to know the bigger and flat one that had less space on it was called “lerppu” and the newer, smaller and one that had more capacity was called “korppu”. So remember this words if you ever have a chat with a Finnish nerd.

I have written earlier another post about this topic. You can read it here.

The Story Of Remedy Entertainment

I chose to write this post about Remedy Entertainment. It was formed in Finland and I am born and living now in Finland. This makes me somewhat proud because I loved Max Payne series and Alan Wake. I evenn played Death Rally back in the days. I am not so familiar with latest releases but I can believe that they are of high quality. Latest games that were released include Quantum Break and Control.

Remedy was formed in 1995 in initiative of Samuli Syvähuoko. It was based on Future Crew that was a demo group. Demos were small multimedia type programs that actually didn’t have any interaction so they weren’t full games or anything else you could play. Demos we’re developed by underground coders, graphic artist and electronic musicians. This scene was popular in Finland in the 80s.

Remedy started working in Syvähuokos parents garage and there was no salary offered to the team developing their first game. Their first game was called Highspeed. Apogee became interested in this game. So it was later released by Apogee. The name was changed to Death Rally as Apogee wanted at some more content to this game. This is also the first game of Remedy that I got my hands on. I remember playing this with keyboard that I shared with my friend. The game was good and very entertaining. It ended up selling over 100 000 copies. This was only the start for Remedy.

As Remedy was successfull they started to form ideas for new games. In 1996 they started to develop first game of Max Payne trilogy. The game was first introduced to public in 1998 at E3 fair. The game was 3D and it reminded of Tomb Raider. Max Payne was released 2001. I remember the first time that I played it and I remember it clearly. Graphics were good, games environment was appealling and “bullet time” had me shaking my head on how good the game actually was. I couldn’t understand how this kind of piece of art did actually come from my home country.

Max Payne became a brand. There were two more games released in this series and there was a movie called Max Payne also. So it was a big thing all over the world. Then came a game called Alan Wake. That I remember playing on PC and later on Xbox 360. The game was good but in my opinion it didn’t have same feeling in it as Max Payne, a police working in New York, had. Game was althought good and I liked it. So there was lots of work that they did together with Microsoft as Alan Wake was released only on Microsofts gaming systems (PC and Xbox 360). The year was 2010. Alan Wake sold about 4,5 million copies worldwide.

In 2013 Remedy was already working with Quantum Break which was finally released in 2016 to Xbox One and PC. It is the biggest production in history of Finnish videogame industry. After that they started working with their next game that was called Control. This game was released last year (2019) and was very anticipated by gaming fans all over the world.

I have been interested in gaming since beginning of nineties. Remedy makes me still proud as it was formed in Finland – my home country. It made me have fantasies of becoming a game developer. But I found out that I’m not the only one that wants to work there and it is a big company. I have to admit that since they have office in Finland I have submitted some job applications, believe it or not, there. It is very hard to get to work there and you definitely have to have talent and skills if you really want to work there. This might not be a surprise since I have a background in programming and Remedy is very popular company and even bigger in Finland.

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